Kingdom Hearts: War of Division RPG Start-Up (2024)

All players will be Keyblade Wielders (from either realm), Nobodies, or Reversed. Heartless and Unversed exist only as mindless enemies. You can choose to explore worlds and have your own adventures, or directly involve yourself with the war.

All characters can travel through Corridors, portals linking worlds together, and through the Bridge of Worlds. Keyblade Wielders and Reversed travel through Corridors of their affiliation, while Nobodies, as victims of the Heartless, can travel only through Corridors of Darkness. There is no functional difference between them.

Characters derive their strength from levels; they gain abilities on level up. Every five significant IC post will grant one level; multiple posts of only a sentence or two, or lots of OOC posts will not count. Levels exist mainly for PvP purposes and for boss fights; the GM will determine who wins based on a combination of level and quality of roleplay. For instance, if you fight a higher level enemy, but write out a brilliant and clear strategy that exploits their weaknesses and could plausibly hand you the victory, the GM will probably give you the win. Against common enemies (weak Heartless or Unversed, general NPCs), levels are irrelevant; unless the GM explicitly says you cannot win, or if you’re aiming for dramatic tension, you’ll probably win.

Bosses:
Bosses are the key enemies in this RP. They'll be stronger, tougher, and more powerful than any other enemies you'll encounter in the game, with special abilities. As such, they'll be explicitly marked off before the fight begins, with a stated level. Level is a rough estimate of their power; compare it to your character's level to see if you're prepared for the fight. Most bosses you'll have a chance to back away from, and fight another time.

However, some bosses are fought as part of the storyline. All players in the vicinity of the boss will be pulled into battle, hopefully evening out any discrepancies in level with sheer numbers.

Abilities:
Every characters has access to basic abilities: normal attacks, and the basic spells Fire, Thunder, Blizzard, and Cure. You can go through the RP without anything else. However, every even level up (e.g. on level 2, 4, 6, etc.), you can choose a new ability from this list, based on your level. You can take from any list that is equal to your level or lower.

Note: as a general rule of thumb, while higher level abilities are more powerful, they are slower than earlier level abilities. For example, a Fire spell in PvP will always be launched before a Firaga spell.

  • Start:
    • Fire (launch a small fireball at foes)
    • Thunder (drop a weak lightning bolt above foes)
    • Blizzard (launch a ball of ice and freezing energy at foes)
    • Cure (heal a small amount of health for one ally)
  • Level 1-5:
    • Libra (a scanning spell, revealing a boss's abilities and HP: a rough estimate of how many posts it will take to defeat)
    • Block (a powerful defensive block, that resists almost anything)
    • Strike Raid (throw weapon to strike enemy, then returns to wielder)
    • Sliding Dash (quickly dash up to enemy and through their normal guard)
    • Magnet (draw enemies in)
    • Aero (generate a weak gust to blow enemies away)
    • Water (summon a weak blast of water)
  • Level 6-20:
    • Counter (requires Block; after using a successful Block, unleash a powerful counterattack)
    • Air Slide (dash forward in mid-air after a jump)
    • Aerial Recovery (if thrown into the air, instantly recover for a quick counter)
    • Synch Blade (manifest a second Keyblade through the strength of your Heart; Somebodies only)
    • Elemental Strike (a powerful physical attack, combined with fire, ice, or lightning magic)
    • Elemental Raid (throw weapon, encased in fire, ice, or lightning magic)
    • Blitz (three powerful overhand strikes, stunning the enemy)
    • Aerial Slam (powerful underhand strike; sends weaker enemies flying upwards for follow-up attacks)
    • Thorn (a ranged attack of Nothingness; Nobodies only)
    • Fira (a stronger Fire spell)
    • Blizzara (a stronger Blizzard spell)
    • Thundara (a stronger Thunder spell)
    • Cura (a stronger Cure spell)
    • Heal (heal many targets at once)
    • Barrier (generate powerful magic barrier, temporarily protecting self from all directions)
    • Magnera (a stronger Magnet spell)
    • Aerora (a stronger Aero spell)
    • Watera (a stronger Water spell)
    • Stop (freeze enemy’s motion for a short time, allowing a small opening)
    • Zero Gravity (reverse gravity for a short time for nearby enemies, making them float)
    • Demi (dark orb of harmful energy, that takes 20% of an enemy's health; slow and inaccurate)
    • Drain (deal light magical damage and absorb it as health)
  • Level 21-30:
    • Aerial Dodge (avoid next attack if in mid-air; cannot be chained with multiple Aerial Dodges)
    • Limit Break (if severely injured, unleash a massive combo of attacks; however, being struck in use leads to instant defeat)
    • Sonic Blade (dash forward in a charging attack; if the first succeeds, follow up with three more dashes)
    • Elemental Surge (dash forward, surrounded by fire, ice, or lightning magic; all surrounding enemies get hit by a weak blast of magic)
    • Firaga (an even stronger Fire spell)
    • Blizzaga (an even stronger Blizzard spell)
    • Thundaga (an even stronger Thunder spell)
    • Healara (a stronger Heal spell)
    • Stopra (a longer lasting Stop spell)
    • Zero Gravira (a longer lasting Zero Gravity spell)
    • Drainra (a stronger Drain spell)
    • Pearl (a single blast of Light magic; Light affiliation only)
    • Dark Firaga (a single blast of Dark magic; Dark affiliation only)
  • Level 31-40:
    • Glide (glide through the air for a while; slowly sinks over time)
    • Ars Arcanum (ultimate Keyblade combo, with thirteen unblockable slashes of light; however, delayed start: if interrupted beforehand, user stunned; Light affiliation only)
    • Ars Solum (ultimate Keyblade combo, with nine unblockable slashes of darkness; however, delayed start: if interrupted beforehand, user stunned; Dark affiliation only)
    • Zantetsuken (a single strike with your weapon, for massive damage; however, very long delay)
    • Void (a Demi spell improved with Nothingness, taking 50% of an enemy's health; however, even slower and more inaccurate; Nobodies only)
    • Curaga (the strongest Cure spell, fully healing user)
    • Aeroga (an even stronger Aero spell)
    • Magnega (an even stronger Magnet spell)
    • Waterga (an even stronger Water spell)
    • Healaga (an even stronger Heal spell)
    • Stopga (an even longer lasting Stop spell)
    • Zero Graviga (an even longer lasting Zero Gravity spell)
  • Level 41-50:
    • Superglide (glide even faster through the air; slowly sinks over time)
    • Final Limit (a stronger Limit Break)
    • Time Splicer (inflict Stopga on all nearby enemies, before teleporting behind enemies in turn and slashing at them; if Stopga fails, user very vulnerable to counterattack)
    • Ragnarok (long delay, gathering energy; unleashes many light blasts that individually track enemies; Light affiliation only)
    • Apocalypse (long delay, gathering energy; unleashes many dark blasts that individually track enemies; Dark affiliation only)
    • Trinity Limit (must be used with one or two other partners with Trinity Limit; combine energy into a massive beam of power)
    • Full Heal (the strongest Heal spell, fully healing all nearby allies)
    • Triple Firaga (fire three Firaga spells at once)
    • Triple Blizzaga (fire three Blizzaga spells at once)
    • Triple Thundaga (fire three Thundaga spells at once)
    • Transcendence (the ultimate Magnet and Zero Gravity spell; draw in one enemy with crushing magnetic force, before harshly reversing gravity to send them flying far away)
    • Drainga (an even stronger Drain spell)
  • Level 51-80:
    • Cosmic Blade (powerful dashing attack cloaked in light; if successful, teleport behind enemies for up to five more dashes; Light affiliation only)
    • Chaos Blade (powerful dashing attack cloaked in darkness; if successful, teleport behind enemies for up to five more dashes; Dark affiliation only)
    • Holy (long delay to charge; unleash many columns of light, sending them in all directions; heals user; Light affiliation only)
    • Meteor (long delay to charge; call upon destructive meteor directly above enemy; Dark affiliation only)
    • Flare (the ultimate Fire spell; a massive fire ball that strikes all enemies; long recharge time between uses)
    • Judgment (the ultimate Thunder spell; a massive thunderbolt that strikes a single enemy for massive damage and stunning them; long recharge time between uses)
    • Glacier (the ultimate Blizzard spell; freeze all nearby enemies, before sending them flying away; long recharge time between uses)
    • Tornado (the ultimate Aero spell; unleash a powerful tornado that gathers up enemies and sends them flying away; long recharge time between uses)
    • Tsunami (the ultimate Water spell; unleash a massive wave of water to flood the battlefield and wash enemies away; long recharge time between uses)
    • Quake (unleash powerful earthquake, striking all enemies and stunning them; long recharge time between uses)
    • Rend (the ultimate Drain spell; tear apart enemies with Nothingness and absorb their energy; Nobodies only)
  • Level 81+:
    • Firagun (rain Flares down on the battlefield; one use per battle)
    • Thundagun (unleash many Judgments at once; one use per battle)
    • Blizzagun (activate many Glaciers on multiple targets; one use per battle)
    • Phoenix (long charge time; resurrect a recently killed ally; Light affiliation only; one use per battle)
    • Warp (long charge time; banish a single enemy to the Realm of Nothingness, but very inaccurate; Dark affiliation only; one use per battle)
    • Ultima (very long charge time; unleash a massive sphere of power, which explodes with blinding power, striking all enemies for massive damage; one use per battle)
Kingdom Hearts: War of Division RPG Start-Up (2024)

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